Virtual Innovation Consortium
Developing an advanced training programme for enhancing the digital skills of European future AR/VR specialists
DIGITAL-2024-ADVANCED-DIGITAL-07-KEYCAPACITY
The demand for advanced skills in Virtual Reality (VR) and Augmented Reality (AR) is emerging in the rapidly evolving digital landscape. These transformative technologies are revolutionising various sectors, including gaming, healthcare, education, and industrial design, creating immersive experiences that were previously unimaginable. Nonetheless, the market has a significant skills gap, with industries struggling to find professionals with the necessary expertise in VR and AR technologies.
The European Union has identified the digital skills gap as a critical barrier to economic growth and innovation. According to recent studies, there will be a critical shortage of ICT specialists in the next few years, highlighting the urgent need for targeted educational programmes to develop these skills. Bearing this in mind, this project aims to create the Virtual Worlds Consortium, a Consortium made of academic institutions and industry partners, to address this critical gap by establishing a comprehensive educational framework that combines academic rigour with practical industry experience. This initiative is designed to foster a new generation of digital specialists proficient in creating, managing, and innovating within virtual environments.
Using the strengths of our institution – ISTEC LISBON, of the partner universities, industry leaders, and research organisations, the Consortium will deliver a comprehensive and specialised Master’s programme, advanced training modules, and a Summer School, all dedicated to virtual worlds. This multifaceted approach ensures that students receive comprehensive training, combining theoretical knowledge with hands-on experience and industry insights. The collaboration among academic institutions and industry partners will enhance the quality of training and ensure that the curriculum remains relevant and aligned with the latest technological advancements and market needs.

The Master’s programme in Virtual Innovation, designed to be completed over two years, will provide students with in-depth knowledge and practical skills in VR and AR technologies. The curriculum will cover various topics, from the fundamentals of virtual worlds to advanced techniques in immersive experience creation and virtual world design. In the final semester, students can apply what they have learned in real-world settings through internships with partner organisations, gaining invaluable industry experience and enhancing their employability.
In addition to the Master’s programme, the Consortium will develop five advanced training self-standing modules. These online modules will allow professionals and students to up-skill or re-skill in specific areas of virtual worlds and innovation, providing flexibility and accessibility to a broader audience. Each module can be taken individually for certification or as part of a cohesive training programme, ensuring learners can tailor their education to their specific needs and career goals.
Furthermore, the Consortium will organise an annual Summer School in Lisbon to complement the educational offerings. This intensive one-week programme will feature morning lectures by academics and industry specialists, followed by afternoon intensive courses based on shortened versions of the self-standing modules. This structure provides participants with theoretical insights and practical skills in a condensed timeframe, fostering a dynamic learning environment and facilitating networking opportunities with peers and industry experts.
Through the combined efforts of ISTEC LISBON and our partners, the Virtual Innovation Consortium aims to create a robust educational ecosystem that addresses the current digital skills gap and anticipates future technological trends and workforce needs. By preparing students and professionals with the expertise required to thrive in the digital economy, the Consortium will contribute significantly to the European Union’s objectives of fostering innovation, competitiveness, and economic growth.
Objectives of the project
The primary objective of this project is to design and deliver a specialised Master’s programme (MSc) in Virtual Innovation, five advanced training self-standing modules, and a Summer School in Lisbon under the Virtual Innovation Consortium. Thus, this proposal aligns with the objectives of the DIGITAL-2024-ADVANCED-DIGITAL-07-KEYCAPACITY call by focusing on developing advanced digital skills at ISCED level 7 (Master’s or equivalent level).
The general objectives of the project are the following:
To increase the number of ICT specialists in Europe:
By offering a specialised Master's programme and advanced training modules in Virtual Innovation, the project aims to produce highly skilled graduates who can contribute to the growing demand for ICT professionals in Europe.
To enhance the digital skills of the students
The curriculum is designed to cover both foundational and advanced topics in virtual worlds, ensuring that students gain comprehensive knowledge and practical skills in VR/AR technologies.
To foster industry collaboration
The project involves collaboration with industry partners to provide practical training opportunities, internships, real-world project experiences, and talks from industry specialists during the Summer School.
To promote inclusivity and diversity
The project includes provisions for scholarships and financial aid to support students from diverse backgrounds, ensuring equal access to advanced digital education.
As such, the project contributes to the overall objectives of the Digital Europe Programme by:
Developing advanced digital skills: The specialised Master’s programme, advanced training modules, and Summer School are designed to provide students with the skills needed to excel in virtual worlds and innovation, an area of significant technological advancement.
Supporting innovation and competitiveness: By training highly skilled professionals in the latest VR/AR technologies, the project supports innovation and enhances the competitiveness of the European digital sector.
Strengthening digital education: Preparing and enhancing the current facilities of the partner institutions, equipped with state-of-the-art resources, ensures the delivery of high-quality digital education and fosters continuous learning and development.
Aligning with the digital strategy of the European Union: The project supports the digital strategy of the European Union by preparing students for future job markets, promoting digital literacy, and contributing to the creation
Project Vision & Context
Address Europe’s XR skills gap through a 120 ECTS Master’s, advanced training programme and annual Summer School.
Hands‑on, industry‑linked, inclusive learning ecosystem.
Target non‑ICT professionals in education, healthcare, design, entertainment, industry.
Build sustainable partnerships across academia, industry and public sector stakeholders
Strategic Objectives
OBJ 1 – Design & deliver VIC XR programes, self‑standing modules, and Summer Schools
OBJ 3 – Upgrade interoperable XR infrastructure across partners
OBJ 2 – Attract qualified staff & diverse students
OBJ 4 – Build structural, sustainable partnerships during and beyond the project
Work‑Package Structure
WP1 Initial project coordination and implementation.
WP3 Development and delivery of the VIC programme
WP5 Student recruitment, support, and programme delivery management
WP7 Academic monitoring and evaluation
WP9 Dissemination and communication
WP2 Ongoing project management and finalization.
WP4 Preparation of facilities and technical staff.
WP6 Industry collaboration and practical training.
WP8 Monitoring and evaluation of project progress and
impact
Budget
Total VIC Project: 7,612,054.06€
Total Funded by the European Union: €3,806,027.03

Project Start
1 de junho de 2025
Coordinator
Pedro Brandão – ISTEC Lisbon | pedro.brandao@istec.pt
Coordinator
Gisela Canelhas – ISTEC Lisbon | gisela.canelhas@my.istec.pt



